Wednesday, March 23, 2011
Angry Birds: A Usability Study
Human factors engineer Charles Mauro has written a detailed dissection of the popular iPhone game, Angry Birds, looking at what makes it so addictive from an interface and brain-science perspective.  It's lengthy and geeky, and fascinating if you have an interest in understanding how humans experience games from a cognitive perspective.  I don't have anything to add -- here's a link.
Labels:
philosophy
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