Monday, April 1, 2019

At Random: Karnov (NES, 1987)

I recently acquired Hyperkin's Retron 5 multi-console -- it's essentially an emulator in a console casing, with a generic wireless controller, clean HDMI output, and support for cheats and patches, video filtering options, screenshot captures, and save states for games that never had a save capability originally. 

It's not tremendously well constructed, and emulation will always have some shortcomings here and there, but this little box has one great feature from my perspective: physical cartridge slots for the Nintendo Entertainment System, its Japanese counterpart the Famicom, the Sega Genesis, the Super Nintendo Entertainment System, and the Game Boy Advance family (including the original Game Boy and the Game Boy Color).  This means that a lot of cartridges I've acquired over the years at rummage sales and flea markets can now actually be played on a modern display, and moreover with minimal cleaning and fussing, avoiding a basic issue that has kept me from enjoying NES games in particular as often as I'd like.

So I've been digging into my collection a bit, and I came across a title that was always something of a personal nemesis back in the 1980s: Data East's Karnov.

This title screen is the cartridge's entire attract mode.  There's no title music, no demo sample.  Push start or go home.

The original 1987 arcade version of Karnov was a challenging side-scroller -- one-hit deaths and a barrage of incoming enemies discouraged me from investing many tokens in playing it, but it was a visually interesting experience.  It was one of the first 16-bit coin-op games I had seen at the time and it was clear that my beloved NES was rapidly falling behind the state of the arcade art.  When the NES conversion arrived in 1988, I rented it once, spent an evening failing to get through the first level despite the home version's more generous two-hit deaths, and decided to leave Karnov alone for a while.  (I was disappointed that the original coin-op did not turn up on Data East's Arcade Classics compilation for the Wii back in 2010, but recently learned this was because the rights to Karnov and a few other Data East games were sold to Paon in the mid-2000s, instead of to G-Mode like the rest of the company's library, and the current IP owners haven't done much with the property.)

Of course, a decade or two later the NES cartridge turned up somewhere in my travels at a reasonable price and became part of my library.  I don't recall spending much time with it in the intervening years, but it came to hand as I was looking for something to play on the Hyperkin box, and so it was time to take Karnov for a spin.

Karnov is powerful Russian!  Karnov needs no shirt!  No neck!  No eyeballs!
  
Karnov is a fire-breathing Russian (ostensibly a circus performer and strongman of the non-Putin variety) who has to face down a number of bizarre creatures across 9 fairly brief, relatively slow-moving side-scrolling levels, with the customary boss at the end of each.

First level boss!  Crazy green fishnik tosses missiles from stupid American fanny pack! 

There's a little more depth to the game than that summary suggests -- an RPG-lite inventory system tasks our hero with collecting and using bombs, magic wings, ladders and other special items along the way.  The wings and bombs are critical to getting through level eight, but the other artifacts are more or less optional, which is good because the two-button NES controller means we can only select items by nudging Karnov himself left and right until the desired item is flashing so we can finally press the SELECT key to use it.  Since the game's side-scrolling structure and limited NES-era memory generally spawns enemies as the screen inches to the right, and re-spawns them if we retreat to the left, this mechanic isn't as much fun as it ought to be.  

To the game's credit, there are alternate paths for the exploration-minded available in most of the levels, but dogged left-to-right movement will finish the game just as readily.  Even with the simplest, most straightforward approach, Karnov remains a difficult game for yours truly; many of the enemy creatures fire missiles at angles that are tough to avoid by ducking or jumping, and even though their individual attack styles become more familiar as the game goes on, my aging skills were soon outmatched.  I did manage to get through the first level, finally, but then I spent half an hour dying in more or less the same spot early in level two, only once getting to the mid-way checkpoint before hitting game over and starting back at the beginning of level two (the game supplies infinite continues but one has to complete an entire level on a single "credit" to make any real progress.)  

So... I took advantage of modern emulation technology to apply a cheat code, giving Karnov invincibility against everything but falling in a (mercifully rare) hole in the level design.  This enabled me to see all nine available environments, and witness the endless repetition of the same background music and the re-use of boss enemies across multiple levels, because, hey, cartridge ROM space didn't grow on trees in 1988.

Darn you, capitalist Pepperidge Farm fish-crackers!  Go back to your barrel and gorge on American hearty-attack breakfast!

Finally, after swimming and running and shooting and flying and shooting and shooting and shooting and jumping and shooting some more, our dauntless Russian has to fight off a single-headed, triple-entrance dragon creature:

Hold, please.  Mr. Karnov is taking damage and currently unavailable to come to the screen.

And after all that -- battling legitimately through nine increasingly difficult levels or waiting three decades until a wondrous technological solution becomes available -- the game's ending is... well... a bit of an anti-climax:

In Soviet Union, game finishes you!  Exclamation points are expensive, third one sold on black market.

So that's my experience with Karnov on the NES.  I'm glad to have finally sort-of-played through the entire game, instead of just watching a YouTube video, but there's not a lot I can say about Karnov.  It's very much of its time -- colorful and challenging, reasonably well-ported from the arcade, but also early enough in the life cycle of the NES to get by without pushing the hardware, cartridge size or gameplay possibilities.  It's a competent, typical example of the 8-bit side-scrolling videogame, but history has pushed it into the background, overshadowed by NES genre-mates like Super Mario Brothers, Castlevania and Battletoads.  


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