Sometimes I think I could write a whole blog about video and computer game products purportedly designed to drive the purchaser out of his or her mind. It's certainly a common theme in vintage magazine ads, giving the impression that ad execs thought gamers were more-or-less the same as drug addicts.
Even Roland, the music synthesizer company whose MT-32 was the standard for computer game music in the late 1980's, was capable of resorting to a little hyperbole when the new LAPC-1 card was ready to ship (and no, Wikipedia, the actual name of the card was not the LAPC-I -- at least if it was, nobody told the marketing department):
There's no question the Roland MIDI synthesizers sounded great, even by today's standards -- they were sample-based, finely tuned machines intended for professional musicians, and they made games sound fantastic, especially as compared to the IBM PC's weedy internal speaker.
But sound waves, based on all available evidence, are not capable of transforming mild-mannered gaming geeks into colorful cartoon psychotics.
That takes something more -- like, say, a corrupted game save about forty hours in.