Time passes. Things change. Standards improve. And thus this ad has become hopelessly dated:
Still, the graphics were pretty impressive at the time. Full-screen, polygonal 3-D was a major step toward the standard we enjoy today -- the projection of 3-D depth onto a 2-D display was successful, despite some incomplete hidden-surface removal (see the black rooftops in the lower right-hand corner.)
And this was all done with the computer's CPU alone. There were no graphics accelerator cards or fancy disguised-polygon texture-mapping perspective-correcting MIP-interpolating gewgaws and whatchamajiggers. Why, when I was a boy, game designers could choose any two colors they wanted to work with -- as long as they were black and white -- and hardwire in a simple sine-wave tone generator if there was a need for any sound. And we thought that was the bee's knees! You young whippersnappers with your surround sound and HDMI interfaces...
[Ed. -- Sorry, this post was clearly meant for the Gaming After 70 blog.]
Saturday, November 28, 2009
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