There's quite a bit of Japanese text involved in this title, but I was able to make out the basics without much trouble. Out Live is an RPG set in a futuristic sci-fi environment -- the player is housed in a warrior mech, armed to the teeth, and sent out to battle evil (one presumes alien) robots in a 3-D maze environment.
Per usual, we can visit shops outside of the maze to acquire items for healing and transportation:
We can power up our mech's weapons and armor, for a price:
And we can venture into the colorfully lit tunnels to face the biomechanical nasties:
Inside the dungeons, the interface is simple -- the player can navigate forward and backward, turn left and right, and bring up a menu to use items, check status, and get compass bearings:
But that's about the extent of it -- the action consists of running around the
The dungeon-crawling presentation is technically impressive -- the tunnels scroll very smoothly in 3-D, and there's a neat sprite-scaling routine used to zoom in for an initial sizing-up when enemies are encountered. And the background music is quite good by PC Engine chiptune standards, with some quality samples.
But Out Live feels seriously handicapped by its medium -- it's a HuCard-based title, not a CD game, and it appears that the storage space is largely consumed by the 3-D maze graphics. There isn't much room left for a story, and precious little variety in the environment -- the colors change as we enter different sections of the dungeon, but every part of the map essentially looks the same. And doors are depicted with a legend reading [DOOR] when one is directly in front of us -- we can't see the doors in any detail, and can't see them at all from the side or from a distance. There's no automapping provided, so there's some old-fashioned fun and tension to be had in mapping out the maze by hand on graph paper, but that doesn't necessarily make for a compelling gameplay experience in 2010.
Out Live is one of those games that has simply had its day -- there was a time in my youth when wandering the maze, mapping it out in detail and slowly beefing up my mech would have been a fun and inexpensive way to spend hours of my gaming time. At my age, though, this brief sampling is enough to remind me why it's a good thing technology moves on once in a while. Great retro games live on; weak retro games just get weaker by the year.
If a really old-school dungeon crawl is just what you have in mind, I'd really recommend Double Dungeons over this one, and point you toward Dungeon Master or Eye of the Beholder for a quality experience that hasn't aged so poorly. But if you insist, you can purchase Out Live (if it's in stock) via this affiliate link.