This week, we take a look back at Trilobyte, creators of The 7th Guest.
(I've learned recently that some RSS readers -- like the one that updates the Gaming After 40 Facebook page -- can't see the embedded video in this post, so from now on I will also include a direct link to the YouTube video here.)
Is that you at the beginning? Wow, you look nothing like that little sketch of you next to the "contact info" link! (Not even any glasses!)
ReplyDeleteI don't know that I'd call the original DOOM "rendered 3D". It was done by pre-rendering bitmaps of all the objects in all their poses at 8 different angles, and then just scaling those bitmaps larger or smaller according to how distant the object was. (Id software didn't go true 3D until _Quake_.) The backgrounds WERE true real-time 3-D, though.
I was trying to do my best David Attenborough for that intro. (I've drawn several cartoon self-portraits over the years, none of which bear any strong resemblance to my actual appearance despite my best efforts. Vanity, all is vanity!)
ReplyDeleteAnd yes, I was only thinking about the backgrounds of DOOM -- since The 7th Guest really doesn't have sprites of ANY kind, or any characters moving in a 3-D context, just 2-D video overlays displayed in fixed locations.
Still, 7th Guest was a good deal more visually sophisticated than MYST.
ReplyDeleteOh, no doubt -- I never got into the MYST series, though I have messed around with Cyan's predecessor The Manhole and I will eventually get around to seeing what all the fuss was about. I think I just prefer a populated game world, even if it's populated by ghosts.
ReplyDelete