tag:blogger.com,1999:blog-7274560874062585311.post3704532177562126079..comments2024-03-28T06:43:37.598-07:00Comments on Gaming After 40: At Random: R.C. Pro-Am (NES, 1987)StillGaminghttp://www.blogger.com/profile/18366215127642090500noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7274560874062585311.post-67200903823184531912012-12-21T04:10:27.705-08:002012-12-21T04:10:27.705-08:00Like Bryan this one is a fond memory for a gamer n...Like Bryan this one is a fond memory for a gamer not really into racing games. You could also collect letters on the tracks to spell NINTENDO to change to a whole new class of car, twice. The RC race cars at the end were crazy fast, and a game over would usually mean the end of the gaming session because starting again with the RC pickup trucks (pictured) would feel like a snail in syrup. About the control, they're just relative to the car, not the screen -- a bit like playing Super Sprint at the arcade with the wheel, but with an isometric view instead of straight top-down.Martin Richardhttps://www.blogger.com/profile/05970455075712728454noreply@blogger.comtag:blogger.com,1999:blog-7274560874062585311.post-34563211357013614642012-12-19T23:26:54.966-08:002012-12-19T23:26:54.966-08:00I have some really fond memories of this game myse...I have some really fond memories of this game myself--which is kind of funny when you consider the only other racing games I've ever enjoyed are part of the Mario Kart series. Anyway, I imagine you're right when you say that this one is hard to revisit, but that's OK--like you said, it ably served its purpose way back when. Still, thanks for the trip down memory lane :)Bryan Ochallahttps://www.blogger.com/profile/16256591698209804728noreply@blogger.comtag:blogger.com,1999:blog-7274560874062585311.post-87900395023970284542012-12-19T23:03:36.646-08:002012-12-19T23:03:36.646-08:00A minor mystery worth noting -- the company billed...<i>A minor mystery worth noting -- the company billed itself as Rare Coin-It Inc. on some of its early NES games, like Slalom, but it appears this was an alternate corporate identity.</i><br /><br />Nintendo only allowed 3rd-party developers a limited number of carts they could publish annually, ostensibly to keep developers focused and game quality high -- also to help keep the 3rd parties from forgetting who was the boss. Big, active companies set up puppet companies to extend their allotment of annual NES cart publications, eg. Ultra being a subsidiary of Konami. Part of Rare's plot was to crank out as many NES games as humanly possible while the platform was viable (so as to afford the supercomputers needed to pre-render the DK Country sprites, next step in their scheme for world domination) and so they probably had a couple of puppet companies to publish additional games through.Rowan Lipkovitshttps://www.blogger.com/profile/08691096685515251681noreply@blogger.com