tag:blogger.com,1999:blog-7274560874062585311.post2915291099595908569..comments2024-03-28T06:43:37.598-07:00Comments on Gaming After 40: Video Podcast - Trilobyte FossilsStillGaminghttp://www.blogger.com/profile/18366215127642090500noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-7274560874062585311.post-78039617310121688432013-09-19T04:39:23.283-07:002013-09-19T04:39:23.283-07:00Oh, no doubt -- I never got into the MYST series, ...Oh, no doubt -- I never got into the MYST series, though I have messed around with Cyan's predecessor The Manhole and I will eventually get around to seeing what all the fuss was about. I think I just prefer a populated game world, even if it's populated by ghosts. StillGaminghttps://www.blogger.com/profile/18366215127642090500noreply@blogger.comtag:blogger.com,1999:blog-7274560874062585311.post-27200874889356220272013-09-18T22:41:37.366-07:002013-09-18T22:41:37.366-07:00Still, 7th Guest was a good deal more visually sop...Still, 7th Guest was a good deal more visually sophisticated than MYST.Roger M. Wilcoxhttp://www.rogermwilcox.comnoreply@blogger.comtag:blogger.com,1999:blog-7274560874062585311.post-50639507087700261652013-09-18T10:59:16.402-07:002013-09-18T10:59:16.402-07:00I was trying to do my best David Attenborough for ...I was trying to do my best David Attenborough for that intro. (I've drawn several cartoon self-portraits over the years, none of which bear any strong resemblance to my actual appearance despite my best efforts. Vanity, all is vanity!)<br /><br />And yes, I was only thinking about the backgrounds of DOOM -- since The 7th Guest really doesn't have sprites of ANY kind, or any characters moving in a 3-D context, just 2-D video overlays displayed in fixed locations. StillGaminghttps://www.blogger.com/profile/18366215127642090500noreply@blogger.comtag:blogger.com,1999:blog-7274560874062585311.post-73379019644678501012013-09-18T07:46:33.136-07:002013-09-18T07:46:33.136-07:00Is that you at the beginning? Wow, you look nothi...Is that you at the beginning? Wow, you look nothing like that little sketch of you next to the "contact info" link! (Not even any glasses!)<br /><br />I don't know that I'd call the original DOOM "rendered 3D". It was done by pre-rendering bitmaps of all the objects in all their poses at 8 different angles, and then just scaling those bitmaps larger or smaller according to how distant the object was. (Id software didn't go true 3D until _Quake_.) The backgrounds WERE true real-time 3-D, though.Roger M. Wilcoxhttp://www.rogermwilcox.comnoreply@blogger.com