tag:blogger.com,1999:blog-7274560874062585311.post1731131893463960017..comments2024-03-28T06:43:37.598-07:00Comments on Gaming After 40: The Great Scott Project: QuestProbe #3 - Human Torch and The Thing (1985)StillGaminghttp://www.blogger.com/profile/18366215127642090500noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-7274560874062585311.post-37817073452367070492013-07-21T14:55:50.643-07:002013-07-21T14:55:50.643-07:00So that's how you save the Thing. I remember p...So that's how you save the Thing. I remember playing this game when it was new on a friend's Amstrad, and we spent *ages* trying to get the Thing out of that tarpit. No internet walkthroughs in those days! Well, perhaps there were some on USENET. But you needed more than an Amstrad for USENET.<br /><br />I wonder if this man has written any other interesting post (checks sidebar) yikes, that's a lot of stuff to read. On a tangent, the Questprobe Hulk game was a very rare occasion where the ZX Spectrum's graphics were better than all the other systems - it has a bold, cartoony look that belies the Spectrum's limitations.Ashley Pomeroyhttps://www.blogger.com/profile/09466311744358782337noreply@blogger.comtag:blogger.com,1999:blog-7274560874062585311.post-5179208498997127902012-12-16T04:31:47.700-08:002012-12-16T04:31:47.700-08:00Don,
I have not -- I have had people ask about it...Don,<br /><br />I have not -- I have had people ask about it here but had not been aware of any discovered code. #4 had been announced as an X-Men game, and was about 75% completed, that was the latest a couple of years ago.StillGaminghttps://www.blogger.com/profile/18366215127642090500noreply@blogger.comtag:blogger.com,1999:blog-7274560874062585311.post-7137170801105707132010-09-15T14:36:15.981-07:002010-09-15T14:36:15.981-07:00Scott, Kem -- thanks to both of you for stopping b...Scott, Kem -- thanks to both of you for stopping by! Always good to hear more behind-the-scenes stories from the Adventure International era. Readers, you can reach Kem McNair's website by clicking on his name or going straight to http://kemmcnair.com/StillGaminghttps://www.blogger.com/profile/18366215127642090500noreply@blogger.comtag:blogger.com,1999:blog-7274560874062585311.post-10401183810791773742010-09-15T12:31:09.196-07:002010-09-15T12:31:09.196-07:00Kem McNair here, Thanks Guys For the positive Art ...Kem McNair here, Thanks Guys For the positive Art comments! I did this art so long ago I don't think I was born yet. What a wonderful boss Scott was,and and over the top genius. To see some of my art mow go to the website below.<br />Thanks<br />KemKem McNairhttp://kemmcnair.comnoreply@blogger.comtag:blogger.com,1999:blog-7274560874062585311.post-87962595435723380122010-09-15T12:06:12.536-07:002010-09-15T12:06:12.536-07:00Wonderful review! For those interested I have some...Wonderful review! For those interested I have some tidbits about this game. I don't think I have shared these anywhere else.<br /><br />First off I am afraid I have lots of spelling errors in my game's history so: maitenance [sic] area. LOL no spell checkers back then :(<br /><br />You got it right! When flying Torch can indeed do a controled landing. With flame out though he just crashes.<br /><br />I would love to have allowed speaking to other characters but memory constraints vetoed that.<br /><br />A lot of the game was setup so you could use the powers of the characters but not be able to run amok in the game and do things unintent. Lot of thought went into this problem and I had to structure the puzzles around them.<br /><br />Thanks so much for the key about Quasar and the Chief Exmainer. I found out via wiki how they eventually tied up the character's ending. Not what I envisioned but was glad to see it handled some way. I had a lot of fun inventing him and the other characters int he series so its nice to my work as part of Marvel lore now.<br /><br />"But The Thing can CLOSE EYES, ENTER TENT and TAKE CANNON while the criminal circus performers presumably stand around, helplessly gawping." Hey they thought you were a new act :)<br /><br />"My conclusion is that neither of them has a good place to carry a wallet, and under normal circumstances Reed Richards generally picks up the tab." - Never really thought about it at the time but your explanation works for me :)<br /><br />"One might speculate that these passwords are the names of Adams' children, but I don't know that he has twelve of them." - Ha you guessed it but I am afraid that paticular series stopped at 5. Not sure what I would have used past Questprobe #5!Scott Adamshttps://www.blogger.com/profile/05181674638039148658noreply@blogger.comtag:blogger.com,1999:blog-7274560874062585311.post-71512403543193656892010-09-14T19:49:42.326-07:002010-09-14T19:49:42.326-07:00I would say it was more difficult than the first t...I would say it was more difficult than the first two, certainly more involved. The team dynamic allowed for more possibilities, so I spent a lot of time barking up the wrong trees, and the puzzles were more complex and detailed than the gem hunting of the first two games. I certainly enjoyed this one the most of the three, and wish the QuestProbe series had been able to continue.StillGaminghttps://www.blogger.com/profile/18366215127642090500noreply@blogger.comtag:blogger.com,1999:blog-7274560874062585311.post-29105455573437214162010-09-14T19:02:13.708-07:002010-09-14T19:02:13.708-07:00Is it just me or was this game considerably more d...Is it just me or was this game considerably more difficult than the previous two? <br /> I'm looking forward to Buckaroo Banzai; yet another text game I never knew existed.PTnoreply@blogger.com