tag:blogger.com,1999:blog-7274560874062585311.post1071975317887263811..comments2024-03-28T06:43:37.598-07:00Comments on Gaming After 40: Cover to Cover: Aardvark Ltd. 1983 Catalog (pp. 3-4)StillGaminghttp://www.blogger.com/profile/18366215127642090500noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-7274560874062585311.post-71709297692887138692013-05-30T19:20:51.761-07:002013-05-30T19:20:51.761-07:00Bob and I both wrote games for Aardvark. I wrote o...Bob and I both wrote games for Aardvark. I wrote one of the only games using the Tiny Compiler that was published. It was a Centipede clone and was pretty good considering the C1-C4 limitations. I then moved on to the Atari and had some of my work published by Bob's company and well as Antic and Alien Group (the voice box addon). Those were the days.JohnWhttps://www.blogger.com/profile/17473735390799816604noreply@blogger.comtag:blogger.com,1999:blog-7274560874062585311.post-8913359755961444762013-01-16T15:02:03.009-08:002013-01-16T15:02:03.009-08:00Aha.. that one did go over..!
Hmmm.... other bits...Aha.. that one did go over..!<br /><br />Hmmm.... other bits of trivia... the names of the games had some odd genesis at times. After I delivered my real-time version of the classic "Star Trek" game (I'd originally gotten into computers to be able to play the Star Trek game that was available on mainframes using hard copy printouts, and my first big project was to do a graphical real-time version for my shiny new OSI Superboard II computer), Rodger decided to call it "Time Trek". When I pointed out there was already a TRS-80 (I think) game with that name, he said it wouldn't matter because they'd never know. Hmm.<br /><br />"Quest II" was actually the first version... Rodger decided "II" made it sound like a sequel and people would buy it because they like sequels and they'd probably think it was an improved version. Gak.<br /><br />Boy, those were the days...!Bob Retellenoreply@blogger.comtag:blogger.com,1999:blog-7274560874062585311.post-29955044027520902352013-01-16T14:58:53.703-08:002013-01-16T14:58:53.703-08:00Ha.. the last one didn't crash the comment sof...Ha.. the last one didn't crash the comment software..!<br /><br />About the technical frustrations of the Aardvark Adventures...<br />I remember discovering some of the bugs of other games in early testing (it was pretty common for Rodger to hand out tapes of new games before they were put in the catalog), but it was like pulling teeth to get him to fix any of them.<br /><br />In "Mars Adventure" (or was it "Pyramid".. hmm.. I forget exactly), there was a stairway with exits that didn't line up with the next locations. That is, you'd exit to the East, say, and end up in a room with exits to the North and South. Going south would take you back to the first room (it should have said West). Made it really tough on people who liked to map the advanture. Rodger's response was something like "tough".<br /><br />Another one let you eat the key that was absolutely essential for escaping (maybe that was the Pyramid bug). Again the answer was "well, then don't eat the key".<br /><br />I did the original version of "Nuclear Sub Adventure" on the CoCo and was able to make use of its color and sound abilities to add a few rudimentary graphics effects (like the room filling with water, and engine sounds). I don't believe I ever saw the C-64 conversion though, so I don't know what they did for that.<br /><br />"Trek Adventure" had a tricky little puzzle involving finding the right type of screwdriver to fix the ship, and unless the player was very observant they could spend a long time wandering around looking for it. Aardvark got so tired of answering one customer's questions about the game that they finally gave the guy my phone number and made me deal with him. When I finally gave him the answer he sounded pretty distraught.. I hope he didn't do anything rash.<br /><br />The Aardvark Adventures series were pretty simplistic, mainly because the computers we were using in those days were so limited. We used the built-in BASIC interpreter because it allowed much faster development of the games (as opposed to hand-coded machine code- there really weren't any development tools in the beginning), but the OSI C1P only came with 4096 Bytes of RAM (8192 in the "expanded" version), and after the computer allocated some RAM for itself, it left us with very little room to program in.<br /><br />The C1P had a particularly nasty problem called the "Garbage Collector Bug", where a bug in the BASIC interpreter would scramble all the string variables if you used up too much memory. Thus in quite a few situations I ended up having to shorten sentences in the adventures to squeeze out a few more bytes and hopefully avoid crashing the system. Made it hard to come up with satisfying "adventurey" prose, or to add a lot of items or puzzles.<br /><br />The "sloppiness" was another reason I spun off and started up my own software company. I had a real problem with releasing buggy games, which meant my own productivity was far lower than a lot of what was available from Aardvark. After 15 revisions of my "Time Trek" game, Rodger took to tossing the cassettes with the new revisions in the trash, rather than fix the production "masters" to quash the bugs.<br /><br /><br />Bob Retellenoreply@blogger.comtag:blogger.com,1999:blog-7274560874062585311.post-35833657042556990162013-01-16T14:58:39.968-08:002013-01-16T14:58:39.968-08:00Nope, we welcome lengthy comments, Bob! Thank you...Nope, we welcome lengthy comments, Bob! Thank you very much for stopping by and sharing your recollections of the Aardvark days and the early industry. I'm always interested in hearing this kind of thing -- we can glean some of the history from the published promo material and reviews, but the "real" behind-the-scenes tales are too often being lost to the ages. Very much appreciated.StillGaminghttps://www.blogger.com/profile/18366215127642090500noreply@blogger.comtag:blogger.com,1999:blog-7274560874062585311.post-75923455271572339752013-01-16T14:19:49.377-08:002013-01-16T14:19:49.377-08:00Lol.. I remember Nuclear Sub Adventure and Trek A...Lol.. I remember Nuclear Sub Adventure and Trek Adventure.<br />(Incidentally, they're two of the very few Aardvark Adventures that don't have any bugs :P )<br /><br />Without going tooo much into the politics and "palace intrigues" of those early days, suffice it to say things were pretty "fast and loose" as far as the business model at Aardvark, including the way software authors were treated (and paid).<br /><br />Credits often resulted from "Hey why don't you write an adventure based on xxxx" and it became "By Rodger Olsen and (whoever)". At least I got paid (sometimes).<br /><br />As far as the games being released on different platforms, sometimes the original authors did the conversions, sometimes it was high school kids hired to come into Aardvark after school who did it. "Little things" like copyrights and who the game actually belonged to were among those "fast and loose" types of stufff. I remember logging into a BBS in Western Michigan (those were the good ol' 1200 baud days) looking for TRS-80 programs and leaving a message on the BBS message board. Next time I went back there I had a private message (the term "e-mail" hadn't been invented yet) from the BBS Sysop who owned a computer store in Grand Rapids, Michigan, all excited that the programmer of some of the games in his store had visited his BBS. He said my "Quest II" game was the best-selling game in his store for the Texas Instruments TI-99A computer. Which was interesting because I wasn't aware of any TI-99A version being sold, nor did I ever get paid for it. Turns out a high school kid had done the conversion, which in Aardvark speak meant it belonged to them, not me.<br /><br />The problem of course in those days was that it was very expensive for any one programmer to own all the different systems, and you had to have the native system in order to test the software. In the earliest days Aardvark wanted the OSI games all written so they'd run on either the OSI C1P or the C2P from the same cassette tape. Problem with that was I only had the C1P and had to pretty much guess at how it would look on the C2P's different display. That process was so frustrating I stopped doing that pretty quickly. Not to mention there were very few C2Ps in the world and there was little demand for games for them. The TRS-80 version of "Nuclear Sub Adventure" was written on the TRS-80 computer at Aardvark (which of course meant it belonged to them), and I "financed" the purchase of a TRS-80 Color Computer through Aardvark so I could write those versions on my own machine. Eventually I bought both a Commodore-VIC20 and C-64, but by then I'd pretty much stopped submitting anything to Aardvark. When the Atari Home Computer series came out I became fascinated with their more advanced technology, but Rodger Olsen refused to enter that marketplace (for reasons he never really explained), so I spun off and started my own software company.<br /><br />(And this is no doubt going to overflow the allowable number of characters in a comment here.)Bob Retellenoreply@blogger.comtag:blogger.com,1999:blog-7274560874062585311.post-62469236505845231212011-07-11T04:03:38.422-07:002011-07-11T04:03:38.422-07:00The only one I've covered so far is Derelict -...The only one I've covered so far is Derelict -- but I have found the Commodore 64 versions of Nuclear Sub and Trek online, so I will be covering them at some point. The Aardvark adventures are technically frustrating -- they tend to have quite a few bugs and misleading behaviors, I'm working on Graphic Mars for the CoCo right now and there's some serious sloppiness afoot. :)StillGaminghttps://www.blogger.com/profile/18366215127642090500noreply@blogger.comtag:blogger.com,1999:blog-7274560874062585311.post-3116504672971656342011-07-10T15:27:33.998-07:002011-07-10T15:27:33.998-07:00Cool find! I remember having a few Xeroxed and han...Cool find! I remember having a few Xeroxed and hand-stapled game catalogs back in the 80s too. Have you done any reviews of these Aardvark games? "Nuclear Sub" and "Trek" look especially intriguing.PTnoreply@blogger.com